![]() ![]() I mean, who wouldn’t want to see Red Alert 2 (and by extension the Yuri’s Revenge expansion) reborn on widescreen monitors and beefy computer rigs? Is it so much to ask for, to want to once again tear an alt-future Soviet army apart with flying Psychic saucers? At this point, you’d think that EA would be happy to throw a sack of cash at Petroglyph and get them to start work on that remaster, but like most things in life, it’s not that simple. The game was a smash hit, the reviews were overwhelmingly positive and fans wanted more. A gold standard for resurrecting a game and giving it new life in a high definition space. Going back to the literal roots of Command & Conquer, Petroglyph’s remastered collection of the first game and Red Alert was a work of art. Years of false starts and cancelled projects would follow, a decent mobile game would briefly pop up and fans would weep for the good ol’ days of the beloved RTS series.Īnd then Petroglyph games came to the rescue. Having peaked with 2007’s Tiberium Wars, the series began a slow slide into mediocrity that was capped off by 2010’s Command & Conquer 4. The 2010s weren’t exactly kind to the Command & Conquer franchise. ![]()
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